Post by ♚ Sparky on Jun 3, 2015 11:43:46 GMT
★ codes of conduct |
this is where you can put your rules. if you want to use the headers as breaks for rules, make sure to copy the [t r] to the second [/t r]! |
★ codes of conduct |
this is where you can put your rules. if you want to use the headers as breaks for rules, make sure to copy the [t r] to the second [/t r]! |
★ made by boondock of ww |
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[attr="class","likedotitle2"]Battle Guide
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AN OFFENSIVE MOVE PLUS AND OFFENSIVE MOVE MEANS THAT YOU ARE ABLE TO USE AN ATTACK-TYPE MOVE TO EVADE/COUNTER/BLOCK THE INCOMING ATTACK AND THEN BEING ABLE TO FOLLOW IT UP WITH AN ATTACK-TYPE MOVE OF YOUR OWN. FOR EXAMPLE: - QUILAVA USING FLAMETHROWER AND A TOTODILE USING ICE BEAM, THE QUILAVA WOULD HAVE USED THE FLAMETHROWER TO COUNTER THE ICE BEAM. AFTER THIS HE FOLLOWS UP WITH AN AERIAL ACE WHICH WOULD ALLOW HIM TO GET UP AND PERSONAL TO ATTACK TOTODILE.
A DEFENSIVE MOVE PLUS AN OFFENSIVE MOVE MEANS THAT YOU ABLE TO USE A DEFENSIVE MOVE TO EVADE/COUNTER/BLOCK THE INCOMING ATTACK AN THEN BEING ABLE TO FOLLOW IT UP WITH AN ATTACK-TYPE MOVE OF YOUR OWN. FOR EXAMPLE: - MEDICHAM USES DETECT TO EVADE A PIDGEY'S FLY ATTACK, ONCE IT HAS BLOCKED THE MEDICHAM FOLLOWS IT UP BY ATTACKING THE FLYING-TYPE WITH FORCE PALM.
STATUS MOVES CAN REPLACE ANY NUMBER OF THE ABOVE MOVES SUCH AS:-
STATUS + OFFENSE
STATUS + DEFENSE
STATUS + STATUS
ABILITIES THAT INCREASE SPEED (E.G. SPEED BOOST, SWIF SWIM AND SAND RUSH) CAN BE "ACTIVATED" JUST LIKE A SPEED-INCREASING MOVE BUT WITHOUT USING UP ONE OF YOUR TURN'S MOVES.
FOR EXAMPLE, A YANMEGA WITH SPEED BOOST AS AN ABILITY COULD CHOOSE TO ACTIVATE SPEED BOOST EVERY OTHER TURN, WHICH WOULD IMMEDIATELY ALLOW THE POKÉMON TO USE THREE MOVES IN ONE TURN. YANMEGA, EVEN WHEN ACTIVATING IT'S ABILITY SPEED BOOST, DOES NOT "USE UP" A MOVE TO ACTIVATE SPEED BOOST.
ANYTHING THAT GIVES A POKÉMON INCREASED SPEED WOULD BE ABLE TO USE THREE MOVES PER TURN BUT ANYTHING THAT LOWERS A POKÉMON'S SPEED WOULD ONLY BE ABLE TO USE ONE MOVE PER TURN FOR THE DURATION OF THE STATUS MOVE/ABILITY.
STATUS'S THAT EFFECT THE POKÉMON'S MOVES ACT AS A DISABLE AND THE MOVES CANNOT BE DISABLED UNLESS AN ITEM/BERRY IS GIVEN TO THAT POKÉMON. HERE ARE SOME EXAMPLES:-
A POKÉMON WITH THE PRESSURE ABILITY MAKES THEIR OPPONENT UN-ABLE TO USE THE SAME ATTACK TWICE IN A ROW WHILE THE POKÉMON WITH PRESSURE IS OUT ON THE FIELD.
IF A MOVE IS USED LIKE SPITE (WHICH LOWERS PP), THEN THE OPPONENT CANNOT USE THAT MOVE IN THEIR NEXT TURN. THIS MOVE WEARS OFF DIRECTLY AFTER THAT ONE TURN IS FINISHED, UNLIKE THE MOVE DISABLE (WHICH LASTS FOR MULTIPLE TURNS).
ITEMS THAT ARE ABLE TO RESTORE OR CHANGE PP, SUCH AS LEPPA BERRIES, INSTEAD REMOVE THE EFFECTS OF A PP-AFFECTING MOVE LIKE SPITE. ON ORAGE WE DO NOT HAVE ITEMS THAT RAISE PP SINCE IT DOES NOT REALLY EXIST HERE.
WHENEVER YOU ARE SWITCHING OUT A POKÉMON IT USES A WHOLE TURN OF THE THAT POKÉMON MEANING; IF YOU SWITCH A CHARMANDER IN WITH A JOLTIK, THAT JOLTIK WILL NEED TO WAIT UNTIL YOUR NEXT TURN IN ORDER TO MAKE ANY SORT OF MOVES.
ITEMS HERE ON VICTORY ROAD USES UP ONE MOVE SLOT WHEN YOU ARE BATTLING.
YOU ARE ONLY ALLOWED TWO DODGES PER POKÉMON BEFORE AN ATTACK MUST LAND. IT DOESN'T MATTER HOW YOU DODGE, BE IT VIA A MOVE OR YOU JUST SAYING THE POKÉMON DODGED IT (AS LONG AS IT MAKES SENSE), IT WILL STILL BE COUNTED AS ONE OF YOUR POKÉMON'S DODGES.
WE ALSO HAVE A RATHER SIMPLE AND EASY WAY OF LEVELING UP AND IT GOES AS THE FOLLOWING.
IN A NORMAL BATTLE THREAD:-
IF YOU LOSE IN A POKÉ BATTLE, YOU GAIN 0 LEVEL.
IF YOU DRAW IN A POKÉ BATTLE, YOU GAIN 1 LEVEL.
IF YOU WIN IN A POKÉ BATTLE, YOU GAIN 2 LEVELS.
IN A BATTLE THREAD:-
IF YOU LOSE OR DRAW IN A POKÉ BATTLE, YOU CAN 0 LEVELS.
IF YOU WIN IN A POKÉ BATTLE, YOU GAIN 1 LEVEL.
IF YOU ARE NOT THE ORIGINAL TRAINER IN A POKÉ BATTLE AND YOU WIN, YOU GAIN 3 LEVELS.
THE SIMPLE REASON AS TO WHY POKÉMON THAT ARE NOT ORIGINALLY YOURS GAIN MORE LEVELS THAT POKÉMON THAT YOU ARE THE ORIGINAL TRAINER (OT) FOR IS BECAUSE DEPENDING UPON YOUR GYM BADGES DEPENDS ON WHETHER THEY LISTEN TO YOU OR NOT, MUCH LIKE THE GAME.
IF THE ITEM SUCH AS EXP.SHARE IS EQUIPPED TO A POKÉMON THAN ALL POKÉMON WILL GAIN 1 LEVEL REGARDLESS OF FIGHTING OR NOT, PLEASE KEEP IN MIND THAT THE MAX FOR YOUR OWN POKÉMON IS 2 OR 1 AND THAT POKÉMON THAT ARE NOT ORIGINALLY YOUR'S IS 3.
Offensive Move + Offensive Move
Defensive Move + Offensive Move
Now I shall explain in further detail on what each one means, please keep in mind you can only do one of the following per turn.
Defensive Move + Offensive Move
Now I shall explain in further detail on what each one means, please keep in mind you can only do one of the following per turn.
[attr="class","likedosub"]OFFENSIVE MOVE + OFFENSIVE MOVE
AN OFFENSIVE MOVE PLUS AND OFFENSIVE MOVE MEANS THAT YOU ARE ABLE TO USE AN ATTACK-TYPE MOVE TO EVADE/COUNTER/BLOCK THE INCOMING ATTACK AND THEN BEING ABLE TO FOLLOW IT UP WITH AN ATTACK-TYPE MOVE OF YOUR OWN. FOR EXAMPLE: - QUILAVA USING FLAMETHROWER AND A TOTODILE USING ICE BEAM, THE QUILAVA WOULD HAVE USED THE FLAMETHROWER TO COUNTER THE ICE BEAM. AFTER THIS HE FOLLOWS UP WITH AN AERIAL ACE WHICH WOULD ALLOW HIM TO GET UP AND PERSONAL TO ATTACK TOTODILE.
[attr="class","likedosub"]DEFENSIVE MOVE + OFFENSIVE MOVE
A DEFENSIVE MOVE PLUS AN OFFENSIVE MOVE MEANS THAT YOU ABLE TO USE A DEFENSIVE MOVE TO EVADE/COUNTER/BLOCK THE INCOMING ATTACK AN THEN BEING ABLE TO FOLLOW IT UP WITH AN ATTACK-TYPE MOVE OF YOUR OWN. FOR EXAMPLE: - MEDICHAM USES DETECT TO EVADE A PIDGEY'S FLY ATTACK, ONCE IT HAS BLOCKED THE MEDICHAM FOLLOWS IT UP BY ATTACKING THE FLYING-TYPE WITH FORCE PALM.
[attr="class","likedosub"]Status Moves
STATUS MOVES CAN REPLACE ANY NUMBER OF THE ABOVE MOVES SUCH AS:-
STATUS + OFFENSE
STATUS + DEFENSE
STATUS + STATUS
ABILITIES THAT INCREASE SPEED (E.G. SPEED BOOST, SWIF SWIM AND SAND RUSH) CAN BE "ACTIVATED" JUST LIKE A SPEED-INCREASING MOVE BUT WITHOUT USING UP ONE OF YOUR TURN'S MOVES.
FOR EXAMPLE, A YANMEGA WITH SPEED BOOST AS AN ABILITY COULD CHOOSE TO ACTIVATE SPEED BOOST EVERY OTHER TURN, WHICH WOULD IMMEDIATELY ALLOW THE POKÉMON TO USE THREE MOVES IN ONE TURN. YANMEGA, EVEN WHEN ACTIVATING IT'S ABILITY SPEED BOOST, DOES NOT "USE UP" A MOVE TO ACTIVATE SPEED BOOST.
ANYTHING THAT GIVES A POKÉMON INCREASED SPEED WOULD BE ABLE TO USE THREE MOVES PER TURN BUT ANYTHING THAT LOWERS A POKÉMON'S SPEED WOULD ONLY BE ABLE TO USE ONE MOVE PER TURN FOR THE DURATION OF THE STATUS MOVE/ABILITY.
STATUS'S THAT EFFECT THE POKÉMON'S MOVES ACT AS A DISABLE AND THE MOVES CANNOT BE DISABLED UNLESS AN ITEM/BERRY IS GIVEN TO THAT POKÉMON. HERE ARE SOME EXAMPLES:-
A POKÉMON WITH THE PRESSURE ABILITY MAKES THEIR OPPONENT UN-ABLE TO USE THE SAME ATTACK TWICE IN A ROW WHILE THE POKÉMON WITH PRESSURE IS OUT ON THE FIELD.
IF A MOVE IS USED LIKE SPITE (WHICH LOWERS PP), THEN THE OPPONENT CANNOT USE THAT MOVE IN THEIR NEXT TURN. THIS MOVE WEARS OFF DIRECTLY AFTER THAT ONE TURN IS FINISHED, UNLIKE THE MOVE DISABLE (WHICH LASTS FOR MULTIPLE TURNS).
ITEMS THAT ARE ABLE TO RESTORE OR CHANGE PP, SUCH AS LEPPA BERRIES, INSTEAD REMOVE THE EFFECTS OF A PP-AFFECTING MOVE LIKE SPITE. ON ORAGE WE DO NOT HAVE ITEMS THAT RAISE PP SINCE IT DOES NOT REALLY EXIST HERE.
[attr="class","likedosub"]Switching Out
WHENEVER YOU ARE SWITCHING OUT A POKÉMON IT USES A WHOLE TURN OF THE THAT POKÉMON MEANING; IF YOU SWITCH A CHARMANDER IN WITH A JOLTIK, THAT JOLTIK WILL NEED TO WAIT UNTIL YOUR NEXT TURN IN ORDER TO MAKE ANY SORT OF MOVES.
[attr="class","likedosub"]Items
ITEMS HERE ON VICTORY ROAD USES UP ONE MOVE SLOT WHEN YOU ARE BATTLING.
[attr="class","likedosub"]Dodging
YOU ARE ONLY ALLOWED TWO DODGES PER POKÉMON BEFORE AN ATTACK MUST LAND. IT DOESN'T MATTER HOW YOU DODGE, BE IT VIA A MOVE OR YOU JUST SAYING THE POKÉMON DODGED IT (AS LONG AS IT MAKES SENSE), IT WILL STILL BE COUNTED AS ONE OF YOUR POKÉMON'S DODGES.
[attr="class","likedosub"]Leveling
WE ALSO HAVE A RATHER SIMPLE AND EASY WAY OF LEVELING UP AND IT GOES AS THE FOLLOWING.
IN A NORMAL BATTLE THREAD:-
IF YOU LOSE IN A POKÉ BATTLE, YOU GAIN 0 LEVEL.
IF YOU DRAW IN A POKÉ BATTLE, YOU GAIN 1 LEVEL.
IF YOU WIN IN A POKÉ BATTLE, YOU GAIN 2 LEVELS.
IN A BATTLE THREAD:-
IF YOU LOSE OR DRAW IN A POKÉ BATTLE, YOU CAN 0 LEVELS.
IF YOU WIN IN A POKÉ BATTLE, YOU GAIN 1 LEVEL.
IF YOU ARE NOT THE ORIGINAL TRAINER IN A POKÉ BATTLE AND YOU WIN, YOU GAIN 3 LEVELS.
THE SIMPLE REASON AS TO WHY POKÉMON THAT ARE NOT ORIGINALLY YOURS GAIN MORE LEVELS THAT POKÉMON THAT YOU ARE THE ORIGINAL TRAINER (OT) FOR IS BECAUSE DEPENDING UPON YOUR GYM BADGES DEPENDS ON WHETHER THEY LISTEN TO YOU OR NOT, MUCH LIKE THE GAME.
IF THE ITEM SUCH AS EXP.SHARE IS EQUIPPED TO A POKÉMON THAN ALL POKÉMON WILL GAIN 1 LEVEL REGARDLESS OF FIGHTING OR NOT, PLEASE KEEP IN MIND THAT THE MAX FOR YOUR OWN POKÉMON IS 2 OR 1 AND THAT POKÉMON THAT ARE NOT ORIGINALLY YOUR'S IS 3.
PHARAOH LEAP.
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